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・ Akihabara massacre
・ Akihabara Radio Kaikan
・ Akihabara Station
・ Akihabara@Deep
・ Akihasan Hongū Akiha Jinja
・ Akihide Tamura
・ Akihiko
・ Akihiko Adachi
・ Akihiko Hirata
・ Akihiko Honda
・ Akihiko Hoshide
・ Akihiko Ishizumi
・ Akihiko Koike
・ Akihiko Kumashiro
・ Akihiko Matsuda
Akihiko Matsui
・ Akihiko Mori
・ Akihiko Nakamura
・ Akihiko Nakaya
・ Akihiko Narita
・ Akihiko Noro
・ Akihiko Ohya
・ Akihiko Okamura
・ Akihiko Saito
・ Akihiko Shimizu
・ Akihiko Shiota
・ Akihiko Tago
・ Akihiko Takeshige
・ Akihiko Terada
・ Akihiko Yamamoto


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Akihiko Matsui : ウィキペディア英語版
Akihiko Matsui
is a Japanese video game developer and battle designer working for Square Enix. He was one of the directors for ''Chrono Trigger'' and worked on several battle systems for the ''Final Fantasy'' series.
==Career==
After finishing his work on ''Romancing SaGa 2'', Matsui joined the development of ''Chrono Trigger'' midway through. He was responsible for planning and the movements of monsters in battles. Since 2000, Matsui has been a member of the production staff for the MMORPG ''Final Fantasy XI'', where he was in charge of the battle system. He became the director of the game's ongoing development in September 2010 but was succeeded by Mizuki Ito two months later.〔 Matsui was switched to the ''Final Fantasy XIV'' team as lead combat system designer following the game's unsuccessful launch. When ''Final Fantasy XI'' producer Hiromichi Tanaka left the company in August 2012, Matsui was chosen to fill the position in his place.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Akihiko Matsui」の詳細全文を読む



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